BOOKS
Revision #10 by eye_heart
Circle.book - A History of Cartography Sigils
In-Game Text
The Warded Lock Sigil:
This one is the most common of the sigils used by Cartographers.
They are often inscribed on walls to hide illegally manifested Doorways.
Sometimes though, they are used to hide Files or even Anomalies within the walls.
Opening up one requires a special makeshift key that most Cartographers keep on them.
Moon Phase Sigil:
A Sigil with a 16 chamber lock. Each chamber corresponds with a phase of Abraxas.
These can only be activated at certain phases of the Lord's Eye.
The art of this kind of sigil has mostly been repurposed as a lock on Treasure Cubes.
Labrys Sigil:
Within this Sigil is a hidden floor layout. The Labrys.key is needed,
But finding these is quite rare.
I've heard that the old ones in the Backstage sell them sometimes,
But when asked, they all seem to play dumb about it.
Perhaps if I was better attuned to the philosophy of a Cartographer,
They might trust me more.
Seed Sigil:
A Sigil that can supposedly only be opened when the Random Seed aligns with it.
Despite the Seed and the Sigil aligning,
I have never been able to get one of these to open up.
There must be a tool I am missing.
That's my guess.
Typos
Sigils is often used both as a proper noun (capitalized as "Sigils") and as a common noun (written uncapitalized as "sigils").
Sewing.book - Needle in the Tomato: A Beginner's Guide to Sewing
In-Game Text
Now, when I'm sewing something like this I know it calls for something special.
A red thread of fate will be the perfect addition to a magical item!
What I usually do is soak my thread in a concentration of blood.
It'll absorb the color real quick!
Though that may sound gross, I assure you it's safe for any doll!
Once you do this you will have the perfect red thread of fate!
It's the key to unlocking an Outfit's magical potential in my opinion!
But you must be careful too! Blood contains Memory... So the red thread is also susceptible to generating Entropy.
Something you most certainly don't want in the structure of your clothes!
But of course if anything like that were to happen, you can always just patch it up!
That's the Magic of Sewing~
Daemon.book - Daemons of the Labyrinth
In-Game Text
The Feared Daemon.
One of the highest ranks of Anomalies that dwell within this Labyrinth,
While other Anomalies are often visually fragmented in appearance, the Daemon has an unmistakable form to it.
If Shadows are an inbetween space for a Memory, then a Daemon is most certainly the Memory fully exposed.
They often have a higher magical aptitude when compared to other lesser magic using Anomalies,
And most famously, they are known to be extremely sadistic.
Some are in possession of such great power that they can manipulate the very space of the labyrinth to their desires!
In severe cases, turning a part of the Labyrinth into a dimensional trap for unsuspecting travelers.
Though sealing their powers often works to hinder some of these Anamolies,
The higher level ones may resist all kinds of Program Seals altogether.
These higher level Daemons however, rarely appear in the first and second circles of the labyrinth.
If you ever find yourself in the pocket universe of one of these anomalies: fighting them head on proves useless.
An alternative solution to break out of their dimension is needed.
Only then can they be challenged on a more even playing field.
Typos
...some of these AnamoliesAnomalies,
Dragon.book - Legendary Dragons
In-Game Text
In regards to the categorization of Pareidolia Anomalies, it is Dragons who share the highest rank with Daemons.
These fierce foes are said to be a resule of extremely high concentrations of Memory, always taking the form of a majestic beast.
Observers henceforth started refering to these kinds of Anomalies as Dragons, named after the same legendary beasts of old.
As for Dragons of this Labyrinth, The Green Ones of Dante are particularly nasty adversaries.
Though they seem to only appear when the Light of Abraxas is at it's dimmest.
And then there's the Dragon Cocoons deep within the Backstage...
If you ever run into one of these slumbering babies, beware!
They must taken care of fast! For if you leave them alone too long, they will hatch into a most dreadful Anomaly...
There also so called "Mechanical Dragons" like the Clockwork Hydra of Knossos.
But these Anomalies are merely imitators of the real thing,
Animate Psuedo-Dragons built by The Master of Labyrinth.
Typos
...when the Light of Abraxas is at it's its dimmest.
...they must be taken care of fast!
...There are also so-called "Mechanical Dragons" like the Clockwork Hydra of Knossos.
...Animate PsuedoPseudo-Dragons built by...
Chimera.book - An Unofficial History of Illegal Doll Constructs
In-Game Text
Whether the Chimera can truly be considered a kind of Doll or an Anomaly is still up for debate.
It is maybe better to describe the Anomalies as viral loads of Entropy that hide within Hollow Dolls.
If that weren't bad enough, these monsters are often totally invulnerable to any kind of edged weapon.
This makes fighting them on even ground very difficult unless you come to the battle prepared.
In theory, Harmonic Programs should be effective in subduing them. They are bundles of sentient Entropy after all!
The Chimera is even theorized to be the root cause of Disorder magic appearing within the Labyrinth hundreds of years ago.
Now you may have read this elsewhere, But The Art Labyrinthine Magic, and the Art of Disorder Magic are actually related magical practices!
Since Disorder Magic is obviously a bastardization of the principals of true Labyrinthine Magic,
It would only make sense that it was developed by the Chimera as a practice.
Devoid of any critical thought of their own, the Chimera must steal and appropriate from others around them.
This is precisely one of many reasons Chimera are so dangerous.
For everything they touch becomes tainted with their entropic nature. All they can do is corrupt what they seek to imitate.
They can only lure others further away from our shared understanding of the truth.
Typos
But The Art of Labyrinthine Magic...
...bastardization of the principalsprinciples of...
...one of many reasons why/that Chimera..., or ...one of the many reasons Chimera...
Weapons.book - Dictionary of Legendary Weapons
In-Game Text
\nm
This book which seems very interesting is actually unfinished.
Perhaps someday, someone will write something in this book about the many weapons found in the Labyrinth.
But for now it is a book filled with nothing.
Why Velvet would even have this book in her Archive remains a mystery.
Notes
The book covers legendary weapons, which are presumably unimplemented.
Memsmith.book - The Art of Memory Smithing
In-Game Text
Because the majority of Swords have a power increment of 8,
For each Memory allotment that is infused, the Sword's power will increase by half.
With the maximum a sword's power can be increased being: +12 to it's original ATK.
Or more plainly put: a maximum of 3 levels.
Once a weapon is at it's highest level, it can sometimes be fused with a material.
This will transform the weapon into a new one.
And sometimes, this new weapon can be infused with more Memory afterwards.
As an example: If Gladius+3.swd is infused with Iron.dat,
It will become a MetaGladius.swd
This weapon carries similar ATK power to the Gladius+3, but it has a higher hit rate.
As well as dealing critical damage to Animate anomalies.
Unfortunately, there are limitations to Memsmithing,
Fists, Bows, Guns, Rods, and Whips cannot be modified through Memsmithing.
A +3 weapon may also decrease in power when being turned into a new weapon.
Notes
Weapon infusion is not yet implemented. The infusion of Iron.dat into a Gladius+3.swd cannot be done, so a MetaGladius cannot be obtained through this method.
Typos
... +12 to it'sits original ATK.
...is at it'sits highest level...
...a Metagladius.swd.
Gemstone.book - A History of Gemstones
In-Game Text
A legendary Alchemical Art used by high level practitioners, in some disciplines, it is referred to as the Magus Trinity.
This is because each of the gemstones is associated with one of the elements mastered by an Arch-Magus.
Ruby is the realm of Ignis.
As Sapphire is to Glacies.
And lastly, Emeralds are in the domain of Vis.
It is when these three gemstones are synchronized that an awesome effect can be witnessed!
The Waring Triad ritual, which is said to generate all three of the basic elemental energies at once.
When keeping in mind the nature of the three gemstones, the power drawn from them can be quite versatile.
Silver and Water in particular are also known to react to Sapphire's nature.
The three are known to synergize quite well with other materials, even ones outside the proper rules of material relationship.
Typos
...high level practicionerspractitioners,...
...The WaringWarring Triad...