BOOKS
Revision #5 by eye_heart
Circle.book - A History of Cartography Sigils
In-Game Text
The Warded Lock Sigil: This one is the most common of the sigils used by Cartographers. They are often inscribed on walls to hide illegally manifested Doorways. Sometimes though, they are used to hide Files or even Anomalies within the walls. Opening up one requires a special makeshift key that most Cartographers keep on them. Moon Phase Sigil: A Sigil with a 16 chamber lock. Each chamber corresponds with a phase of Abraxas. These can only be activated at certain phases of the Lord's Eye. The art of this kind of sigil has mostly been repurposed as a lock on Treasure Cubes. Labrys Sigil: Within this Sigil is a hidden floor layout. The Labrys.key is needed, But finding these is quite rare. I've heard that the old ones in the Backstage sell them sometimes, But when asked, they all seem to play dumb about it. Perhaps if I was better attuned to the philosophy of a Cartographer, They might trust me more. Seed Sigil: A Sigil that can supposedly only be opened when the Random Seed aligns with it. Despite the Seed and the Sigil aligning, I have never been able to get one of these to open up. There must be a tool I am missing. That's my guess.
Typos
Sigils is often used both as a proper noun (capitalized as "Sigils") and as a common noun (written uncapitalized as "sigils").
Sewing.book - Needle in the Tomato: A Beginner's Guide to Sewing
In-Game Text
Now, when I'm sewing something like this I know it calls for something special. A red thread of fate will be the perfect addition to a magical item! What I usually do is soak my thread in a concentration of blood. It'll absorb the color real quick! Though that may sound gross, I assure you it's safe for any doll! Once you do this you will have the perfect red thread of fate! It's the key to unlocking an Outfit's magical potential in my opinion! But you must be careful too! Blood contains Memory... So the red thread is also susceptible to generating Entropy. Something you most certainly don't want in the structure of your clothes! But of course if anything like that were to happen, you can always just patch it up! That's the Magic of Sewing~
Daemon.book - Daemons of the Labyrinth
In-Game Text
The Feared Daemon. One of the highest ranks of Anomalies that dwell within this Labyrinth, While other Anomalies are often visually fragmented in appearance, the Daemon has an unmistakable form to it. If Shadows are an inbetween space for a Memory, then a Daemon is most certainly the Memory fully exposed. They often have a higher magical aptitude when compared to other lesser magic using Anomalies, And most famously, they are known to be extremely sadistic. Some are in possession of such great power that they can manipulate the very space of the labyrinth to their desires! In severe cases, turning a part of the Labyrinth into a dimensional trap for unsuspecting travelers. Though sealing their powers often works to hinder some of these Anamolies, The higher level ones may resist all kinds of Program Seals altogether. These higher level Daemons however, rarely appear in the first and second circles of the labyrinth. If you ever find yourself in the pocket universe of one of these anomalies: fighting them head on proves useless. An alternative solution to break out of their dimension is needed. Only then can they be challenged on a more even playing field.
Typos
One instance of Anomalies being written as Anamolies.