Game Data Resources
Revision #4 by niceOnline, niceOnline
SPOILER ALERP!
DO NOT CLICK THESE LINKS IF YOU ARE NOT COMFORTABLE SEEING POTENTIAL SPOILERS!
Frame driven animation of all(?) enemies
Data Funk (that you can help with!):
- File names reflect the assets name in the game data, not the monsters name as seen in battle. Renaming and adding them to the wiki bestiary is a good idea.
- All animations are just frame driven and use the same interval. If you notice an animation is off, either it moves more ingame or animates faster/slower, then please make note of that somewhere (here, the bestiary, a cloud doc etc).
Next Data Share: Enemy Data datamine
Likely will include their attacks, and a bunch of data that isnt useful. but most of it will be useful! and in a nice spreadsheet.
Potential Future Shares
- Item datamine
- Map datamine (with events, chests, memory pickups etc)
- Skills datamine
- Formulas and mechanics
- Chef Special Esoteric Knowledge