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Game Data Resources

Revision #4 by

niceOnline
,

SPOILER ALERP!

Frame driven animation of all(?) enemies

Google Share Folder

Data Funk (that you can help with!):

  • File names reflect the assets name in the game data, not the monsters name as seen in battle. Renaming and adding them to the wiki bestiary is a good idea.
  • All animations are just frame driven and use the same interval. If you notice an animation is off, either it moves more ingame or animates faster/slower, then please make note of that somewhere (here, the bestiary, a cloud doc etc).

Next Data Share: Enemy Data datamine

Likely will include their attacks, and a bunch of data that isnt useful. but most of it will be useful! and in a nice spreadsheet.

Potential Future Shares

  • Item datamine
  • Map datamine (with events, chests, memory pickups etc)
  • Skills datamine
  • Formulas and mechanics
  • Chef Special Esoteric Knowledge