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Game Data Resources

Revision #6 by

niceOnline
,

SPOILER ALERP!

Frame driven animation of all(?) enemies

Google Share Folder

Data Funk (that you can help with!):

  • File names reflect the assets name in the game data, not the monsters name as seen in battle. Renaming and adding them to the wiki bestiary is a good idea.
  • All animations are just frame driven and use the same interval. If you notice an animation is off, either it moves more ingame or animates faster/slower, then please make note of that somewhere (here, the bestiary, a cloud doc etc).

LabOS Pseudo Database

Google Sheet

Google Sheet with data on (most implemented) monsters, and ALL items, weapons and armor (even ones that are not implemented yet).

There are sheets for searching Enemy/Item/Weapon/Armor by Name, Description, and Index. Name and Description will partial match, e.g. searching item descripts for "hP" will return all items with HP,Hp, or hP in the description. Index is an auto increment and mostly follows order the Enemy/Item/Weapon/Armor is stored in the game data.

BE AWARE WHEN SEARCHING BY INDEX THAT YOU WILL SPOIL YOURSELF MOST LIKELY AS THEY ARE ORDERED BY AN EASY TO IDENTIFY LOGIC (the same applies for looking at the full data sheets, like "enemy")

Basic Instruction On How to Use:
  • make a copy (file -> make a copy)
  • use either of the green fields to search for monster
The General Use Pattern:
  • type part of the monsters/item name into green field in a [thing]Search sheet.
  • if the monster/item you were looking for isnt the top result, refine your search put its ID in to the override field.
  • if you cant find things with the search tool, check the full data sheet (e.g. "enemy").

Potential Future Shares

  • Map datamine (with events, chests, memory pickups etc)
  • Skills datamine
  • Formulas and mechanics
  • Chef Special Esoteric Knowledge