Electra's Notes
Revision #1 by electra, - Created pageelectra
FILE: labyrinth.os
AUTHOR: Alex Barney
TWITCH STREAM: https://www.twitch.tv/electra_rta
DATE LAST UPDATED: 08-03-2026
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INFO
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GLOSSERY:
1. INFO
2. QUESTIONNAIRE
3. CARTOGRAPHER'S TOOLS
a. Tool Matrix
b. Tool Obtainment Guide
c. Calculator
d. The Puzzlebox Pollyanna
i. Overview
ii. Controls
iii. User Interface
iv. Puzzlebox Values
v. Puzzlebox Solutions
4. DIALOG CHOICES
5. ALCHEMY
6. ENDINGS
a. General Notes
b. WORLDEGG Matrix
c. Ending Tree
d. Ending Descriptions (SPOILERS)
7. SAVE RESEARCH
a. Items
8. CRASHES/BUGS
9. BOSSES
10. RTA
a. Ending 1B RTA
USEFUL LINKS:
4chan Thread: https://boards.4chan.org/vrpg/thread/3966879
Buy the Game: https://dataerase.itch.io/labyrinthos
Save Editor: https://www.saveeditonline.com/
Playlist of my VODs: https://www.youtube.com/playlist?list=PLUv662g87kwk
Seras Kneeling: https://imgur.com/a/I4r0hWs
My Keybinds (F1):
Button 1: A
Button 2: B
Button 3: C
Button 4: X
Button 5: Y
Button 6: Z
Button 7: L
Button 8: R
Button 9: _
Button 10:_
Movement Tech:
- ARROW KEYS and L/R control your character
Advanced Movment:
- Diagonal Strafing: Preformed by holding U/D and R/L
- This can be used to
- The window to perform this in an open area is tight and generally not so useful (outside of a few areas)
- Hug a wall and hold U/D and then press R/L.
- Buffer U/D + R/L in a menu like the Map to be able to do a precise Diagonal Strafe
- You can skip event triggers in certain areas with this.
General Nomenclature:
- Cycles: C(N) will be used to denote what Cycle a player is on. For example, should you be on Cycle 9, it will be refered to as C9.
------------------------------------WARNING-------------------------------------
WARNING! If you are looking at this on pastebin, these are my personal notes for the game and it is full of spoilers. Tread with caution!
------------------------------------WARNING-------------------------------------
MASTER SEED: At the beginning of your cycle, you will always be prompted to input a 4 digit u16 value as your master seed. Valid values are from 0001 - 9999. As of right now we are unsure what exactly this effects. One could assume that this along with the regular SEED value are used to seed randomness in the game. 0000 being an invalid seed implies that there may be a divide somewhere in the logic. You prompted to input your last seed, but you can input any seed and it will be accepted.
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QUESTIONNAIRE
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Q: Prior to awakening, Were you drifting in a sea of darkness?
[YES] x
[NO]
Q: Would you say you are still drifting in that darkness right now?
[YES]
[NO] x
Q: Do you have any memories of a tower made of machines?
[YES]
[NO] x
Q: Even without memories of the tower... Do you know that the tower exists?
[YES] x
[NO]
Q: Do you remember a white rabbit?
[YES] x
[NO]
Q: Is the pursuit of truth important to you? Even an inconsequential truth?
[YES] x
[NO]
Q: Did you lie earlier when i asked you about the rabbit?
[YES]
[NO] x
Q: Do you enjoy puzzles?
[YES] x
[NO]
Q: Have you ever hurt someone before?
[YES] x
[NO]
Q: Do you regret your actions?
[YES] x
[NO]
Q: Can you bring yourself to commit cruelty if it meant preserving what mattered?
[YES] x
[NO]
Q: Would you do it even if preserving the thing does not outweigh the cruelty?
[YES]
[NO] x
Q: Do you believe in any sort of higher power?
[YES]
[NO] x
Q: And lastly... Do you believe these horns you see are a symbol of divinity? In all that entails... Good or Evil?
[YES] x
[NO]
Starting Archetype: Mysterian
NOTE: I would like to expand on this with scoring for each question, but you can likely deduce what answers to the questions push you toward base Sword/Witch alignment.
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Cartographer's Tools
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TOOL NAME BODYPART FUNCTION
________________________________________________________________________________
1. ???? | | |
2. ???? | | |
3. ???? | | |
4. Maw of Hell | Priscilla | The Heel | Teleport
5. Compass Rose | Sarabella | Right Hand | Reveal X,Y Position
6. ???? | | |
7. Deposit | Aurelia | Tongue | Deposit Half Mem To Bank
8. Master Key | Artemisia | Left Hand | Sets a Valid Seed
9. Sword | Grizelda | Leg | Gives DerStechbeitel.swd
10. Puzzlebox | Pollyanna | N/A | Puzzlebox
Tool Obtainment Guide:
4. Maw of Hell:
CYCLE OBTAINABLE: C2+
METHOD TO OBTAIN:
- Speak to Lilim at the far side of the courtyard of Lethe B5F where she gave you the Skeleton.key on Cycle 1.
5. Compass Rose:
CYCLE OBTAINABLE: C1
METHOD TO OBTAIN:
- Fall through the western trapdoor in B2F of the Crypt of Popes and enter the Backstage where Lilim will give you her first test.
7. Deposit:
CYCLE OBTAINABLE: C3+
METHOD TO OBTAIN:
- Complete Styx on a previous cycle.
- Speak with Seras at Lethe 10F (Yes, Silver)
- Speak with Seras at Northmost Styx close to Tao to get Jar.key
- Fill Jar.key at Northeastern Styx
- Visit Hermit at Four Points in the Crypt of Popes
- Go to the beginning of the game in Lethe and use the Jar.key
8. Master Key:
CYCLE OBTAINABLE: C2+
METHOD TO OBTAIN: Lilim will ask you to collect 4 keys for her in the Backstage on the west side of Dante 4F
- A000.key: Speak with the merchant at the Southwest most point in the Forum Backstage area. Pay 500K to get the coordinates for the Blackbox at Lethe B2F. Go there and use the action button on the southside of the pillar at those coordinates.
- BOSS: NONE
- BLACKBOX SOLUTION: From your starting position, head East and go through the hidden door. Continue South and then West through the next hidden door. Head South and then face East 1 tile from the Southmost wall to find the next hidden door. Walk 1 tile East then face North and go through the hidden door. Go all the way to the end of the hallway to find the Treasure Cube.
- 0Y00.key: REQUIRES MYSTERIAN! Go to the Sigil on the north central area behind a hidden door in Crypt B4F. In the Backstage, walk over to the East NPC (ChitChat) tile who makes a Stair mark on your map. Use Mysterian's "Reverse Steps" skill to warp to the fake cartographer stairs and continue towards the door which houses the blackbox.
- BOSS: Gremory II
- BLACKBOX SOLUTION: ion know bruh this shits so wack you just bang yr head into the wall until you magically go through the right door lol... After looking at my VOD, it seems that the correct door is at one of the corner pillars where the door is facing the farthest wall.
- 00#0.key: Go to the Sigil directly south of the central spire of Styx.
- BOSS: Gremory
- BLACKBOX SOLUTION: ion know I save edited this in so I guess I'll find out when I route an Ending 2A speedrun ig...
- 000!.key: Visit backstage U_CR0034M by going through the Sigil at Lethe 6Fin the center of the floor. You are forced to go through a lot of puzzle floors to get there with a bunch of backdoors. For the first puzzle floor use diagonal strafing to skip all of it.
- BOSS: Dantalion V
- BLACKBOX SOLUTION: Visit every treasure cube and say "No" when opening the first 3 and then "Yes" on the last one.
9. Sword:
CYCLE OBTAINABLE: C4+
METHOD TO OBTAIN: Complete both Ending 3A and 4A then die in Root D.
10. Puzzlebox:
CYCLE OBTAINABLE: C2+
METHOD TO OBTAIN: Requires obtaining the "Right Sideup.key" and the "Up Sidedown.key", then combining them (use one of them in the menu).
- Right Sideup.key: Tao Cutscene in Knossos 4F after a few endings (I had 1B & 3B)
- Up Sidedown.key: Lilim Cutscene on Cycle 2 after Oberon Phantom Minotaur Cutscene.
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CALCULATOR
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The Master Key (Calculator) is a very important tool in Labyrinth.os that lets you set a specific VALID seed to open "Seed Sigils". It's pretty straightforward in the tutorial Blackbox, but afterward, you will be expected to make decimal seeds from hexadecimal (base16 -> base10). Seeds are all 4 digits ranging from 0 to 9 and are input the same way you selected your "Master Seed" at the beginning of each cycle.
Dec: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Hex: 0 1 2 3 4 5 6 7 8 9 A B C D E F
SEEDS:
0000
1114
0080
3131
8910
6016
6174
5526
7115
9999
0700
0009
- Online Hex -> Dec Conversion: https://www.binaryhexconverter.com/hex-to-decimal-converter
- Alternatively, pretty much every modern calculator program will include some sort of Hex to Dec function.
- Most of these Sigils are pretty easy to solve for though, so odds are you will probably be able to do them in your head. The game is not trying to trick you with this tool, they made the Puzzlebox for that.
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# THE PUZZLEBOX POLLYANNA #
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The Puzzlebox Preamble:
Ahh... The Puzzlebox... This is the most elaborate and confounding tool in the game. It more than deserves it's own section. To preface, after combining the "Up Sidedown.key" you got from Lilim in Cycle 2 and the "Right Sideup.key" you recieved from Tao in Cycle... well, I got it in Cycle 4 seemingly out of nowhere (will figure that out eventually), you unlock the Pollyanna Puzzlebox. Great! Good thing the game just makes you use it and tells you ABSOLUTELY NOTHING regarding how it is supposed to be used. It's truly the Labyrinth's most Finnish trick yet. But, fear not! I and some other good lads from the 4chan /vrpg/ thread have worked tirelessly to figure out how this thing works. Well... at least to the best of our ability.
Straight up, this thing is cruel, but it is quite possibly the coolest part of this game (IF and only if, you like puzzles). For reference, I got the Puzzlebox at 68:09:00 and solved for all cells at 110:18:36 with several multi-hour sessions on and off of my stream (That's 42 hours of gameplay elapsed not including the sessions I had off-stream waiting around at work). Solving the Puzzlebox is extremely punishing, but very rewarding if you can stick with it. That being said, feel free to jump down to my full solution down below.
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Controls:
Left - Increment PBox Value by 100
Right - Decrement PBox Value by 100
Up - Multiply PBox Value by 2
Down - Divide PBox Value by 2
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User Interface:
?EGG TEST?
[0][0][0][0][0][0]
[0][0][0][0]
[0][0][0][0]
PUZZLE: <PBox Value>
SEED: <Master Seed>
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NOTE: I'm treating all positions as 2D Array indicies.
0 1 2 3 4 5
0 [0][0][0][0][0][0]
1 [0][0][0][0]
2 [0][0][0][0]
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VALUES
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<=3000: The threads are tangled.
-2250 : The right thread twists.
SETS: [2][2]
-2050 : The needle has been threaded by both threads.
SETS: [0][3], [0][4]
-2025 : The needle has been threaded by both threads.
SETS: [0][3], [1][1]
-1200 : The left thread is reversed.
SETS: [1][1] OR [1][2] (IDFK WHY AAAAAAA)
-1125 : The right thread twists.
SETS: [0][4], [2][2]
-1050 : The needle has been threaded by the right thread.
SETS: [0][1], [0][2]
-1025 : The needle has been threaded by the right thread.
SETS: [0][2], [1][1]
-600 : The right thread is reversed.
SETS: [0][0], [1][0]
DOWN+UP SETS: [0][0], [1][0], [1][3]
DOWN+UP SETS: [0][0], [0][2], [1][3] ????? WHAT!!!
-550 : Stress is placed on the right thread. The thread is reversed.
-500 : Stress is placed on the right thread. The thread is reversed.
SETS: [0][0], [0][2], [0][4]
-275 : Stress is lifted from the left thread. The thread is reversed.
SETS: [0][3]
UNSETS: [0][4]
-250 : Stress is placed on the left thread. The thread is reversed.
SETS: [1][0], [1][2]
50 : Stress is lifted from the left thread.
SETS: [1][2]
UNSETS: [0][0], [0][4]
250 : Stress is placed on the left thread.
SETS: [1][0], [0][4]
275 : Stress is lifted from the right thread.
SETS: [0][3]
UNSETS: [1][0], [2][0]
500 : Stress is placed on the right thread.
SETS: [1][0], [2][0]
UNSETS: [1][2]
600 : The right and left threads are crossed.
SETS: [0][2], [1][0], [2][0] (Doesn't seem to change when you inc/dec)
750 : The right and left threads are tightened.
850 : (no specific message, but flags are set)
SETS: [1][2], [2][2]
1025 : The needle has been threaded by the left thread.
SETS: [0][4], [0][5], [1][3], [2][2], [2][3]
UNSETS: [0][2]
1050 : The needle has been threaded by the left thread.
SETS: [1][3]
UNSETS: [0][2]
1050 : The needle has been threaded by the left thread.
SETS: [0][4], [1][0], [1][3], [2][0], [2][3]
1125 : The left thread twists.
SETS: [0][2], [0][4], [0][5], [1][3], [2][2], [2][3]
1200 : The right and left threads are crossed.
2025 : The needle has been threaded by both threads.
UNSETS: [1][3]
2050 : The needle has been threaded by both threads.
SETS: [0][2], [0][5]
UNSETS: [0][0], [1][0], [1][1], [1][2]
2250 : The left thread twists.
SETS: [0][2], [0][4], [0][5], [1][3], [2][2], [2][3]
2400 : (no specific message, but flags are set)
SETS: [0][2], [1][0], [1][3], [2][0], [2][3]
>=3000: The threads are tangled.
SETS: [0][2], [2][3]
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NOTES:
Reverse Thread Text makes things work weird ion get it!!!
-600
-1200
These two values effect all of [1] and sometimes [0][2] and [0][4]
Now we want to get back to 0
250 is a trap
D (until PBox Value = 0)
-500 is a trap
-1200 Sets [1][1] but unsets [1][2]
Update: We know how to set everything except [0][1]. Please refer to the current route below.
Help from Hazelyn:
- I'm checking just to see what affects it. I'm going through with 75, then will try 25
- none of the negatives ending in 25 seem to affect that square either.
- I tried going to every negative value ending in both 25 and 75, and every positive ending in 75, and still don't see a way to trigger that one.
- well i tried every value negative and positive ending in 75 and 25. And never triggered that flag.
- It's also not a positive number ending in 12. You're welcome.
General Mechanics Notes:
- RANGE OF ACCEPTABLE VALUES: -5998 to 5998 (NOT TRUE, I WAS SMOKING CRACK) +/-2999
- Up on values greater than 3000 and less than -3000 reset the puzzlebox. This is not a good way to reset the puzzlebx since setting >=3000 or <=-3000 unsets cells.
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PUZZLEBOX SOLUTIONS
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KEY:
[0]: Empty
[X]: Solved
[?]: Random? (not exactly sure, but usually these don't matter)
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2A/B Solution:
RIGHT, RIGHT, UP, RIGHT [-500]
[X][0][X][0][X][0]
[0][0][0][0]
[0][0][0][0]
NOTE: Lilim tells you to go Right 5 times, but don't do that it is slow and dumb
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Routing Full Solution:
- Left [100] //Left to 300
- Down [50] //Down to 150
- Left [150]
- Down to 0
[0][0][0][0][X][X]
[0][0][0][X]
[0][0][X][X]
- Left [100]
- Down, Down [25]
- Left to 1025
- Up to 2050 to set [0][5]
- Down to 0
[0][0][X][0][X][X]
[0][0][0][X]
[0][0][0][X]
- Right to -100
- Down to -50
- Right to -1050 to set [0][1]
- Down until value greater than -100 then Left and Down to 0
[0][X][X][0][0][X]
[X][0][X][X]
[0][0][X][X]
- Set [1][0] and [1][1] (You only need to set [1][1])
- Go to -1200 then down until value greater than -100 then Left and Down to 0
- Right + Up to -400 then Up to -800 then Right to -1200 (MAKE SURE IT SETS [1][1] because sometimes it does not, just Left then Right to correct)
[0][X][0][0][X][X]
[?][X][0][X]
[0][0][X][X]
- Left to -1100
- Down from to get to -275
[0][X][0][X][0][X]
[?][X][0][X]
[0][0][X][X]
- Down to greater than -100 and then Left
- Down to 0
- L, U, U, L [500]
- D [250]
- U, L [600]
- U, R [1100]
[X][0][X][0][X][0]
[X][0][0][X]
[X][X][0][X]
- D, L, L, L [850]
[X][X][X][X][X][X]
[X][X][X][X]
[X][X][X][X]
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Stable Full Solution:
- Left to 300
- Down to 150
- Left to 2050 to set [0][5]
- Down to 0
[0][0][0][0][X][X]
[0][0][0][X]
[0][0][X][X]
- Right to -100
- Down to -50
- Right to -1050 to set [0][1]
- Down until value greater than -100 then Left and Down to 0
[0][X][X][0][0][X]
[X][0][X][X]
[0][0][X][X]
- Set [1][0] and [1][1] (You only need to set [1][1])
- Go to -1200 then down until value greater than -100 then Left and Down to 0
- Right + Up to -400 then Up to -800 then Right to -1200 (MAKE SURE IT SETS [1][1] because sometimes it does not, just Left then Right to correct)
[0][X][0][0][X][X]
[?][X][0][X]
[0][0][X][X]
- Left to -1100
- Down from to get to -275
[0][X][0][X][0][X]
[?][X][0][X]
[0][0][X][X]
- Down to greater than -100 and then Left
- Down to 0
- L, U, U, L [500]
- D [250]
- U, L [600]
- U, R [1100]
[X][0][X][0][X][0]
[X][0][0][X]
[X][X][0][X]
- D, L, L, L [850]
[X][X][X][X][X][X]
[X][X][X][X]
[X][X][X][X]
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DIALOG CHOICES
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SERAS @ LETHE 10F
[YES] Notices you recognize her song
[NO]
SERAS @ LETHE 10F
[SILVER] Seras talks about the dull silver yolk
NOTE: Locks you out of 4A
[GOLD] Seras talks about her revolution
NOTE: Required for 4A when talking to Seras at Styx
SERAS @ LETHE B4F
TRIGGERED BY: Talking to Seras at Lethe 10F and talking to the Black Priestess at Lethe 1F
SERAS @ STYX
[YES] Seras gives requirements for Ending 4A
[NO] Seras gives you the Jar.key
Tao @ Styx (Memory in Jar)
[YES]
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ALCHEMY
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Glass Cannon -
Min 30 STR / 30 AGI
COST: 16500MEM
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################################################################################
# ENDINGS #
################################################################################
General Notes:
This game is decidedly a Drag On Dragoon-like... well, when it comes to endings.There are allegedly 11 total endings in Act I. There is more content following a save are allowed to make following the events of 3 of the possible 11 endings. As of writing this that content has yet to be implemented. Endings are somethings nonsensical, obtuse, and at times, seemingly indeterminate.
It is generally agreed upon that the game forces you into Ending 1B on your first playthrough, though I guess it might be possible to get 1A. I should preface, none of this is conclusive on the endings front. It is genuinely confusing. But our thinking is that 1B and maybe certain event flags that get set open up a lot of the game to the player in their 2nd or 3rd cycle.
1B -> 1A/3B -> 2A/2B/RoW/4A
Getting ending 1A and having the Puzzlebox tool open up 2A and 2B
On cycle 2 you are allowed to start doing Styx, opening up 3A and 4A
Alignment is really strange makes no sense. You can absolutely go through an entire cycle, do all of the events for either Lilim or Seras, and not end up with their respective endings. You could skip most scenes with them, treat them badly,or directly go against them, and still get aligned with them. In my experience, I have always aligned with Lilim, even when prioritizing Seras. I have also never fought Lilim before the Final Elevator. I have also heard people report the opposite. I speculate that their might be some sort of default base alignment between the two stored in one of the saves, but I have no proof for this and haven't specifically searched through the world egg for anything like this.
For reference, here is my ending progression from my casual playthrough. I don't think I played this game particularly fast, outside of maybe 1A. I really took my time in my firstplay as well. I've seen people posting on itch.io that they're getting 1B in Cycle 1 after 80 hours of gameplay, so none of this really matters. I just want to include some sort of evidence to compare against, especially since at the time of writing this, there is no formal documentation about this game. See the table below:
_______________________
END | CLEARTIME | CYCLE
_______________________
1B | 47:21:12 | C1
3B | 65:40:47 | C3
1A | 67:12:17 | C4
RoW | 78:06:01 | C5
2A | 86:18:16 | C6
2B | 93:50:09 | C8
4A | 113:35:15 | C12
3A | 124:07:32 | C15
RoS | 126:19:32 | C16
2C | 127:46:10 | C16
2D | 128:56:00 | C17
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WORLDEGG MATRIX:
[1B][2A][2B][0][1A][2C/RoW/RoS]
[X][3A][X][3B]
[X][0][X][4A]
ARCHITECT:
[0][0][0][0][0][0]
[0][0][0][0][0][0]
NOTES:
X positions on WORLDEGG:
- Playthrough 2: got [1][0], [1][2], [2][0]
- [1][2] means you can do 3B?
- Playthrough 12: got [2][2] (related to Tongue? maybe puzzlebox?)
- [2][2] means you can do 4A?
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ENDING TREE:
C0 C1 C2 C3 C4
│
├── 1B
│ ├── 1A
│ │ ├── 2A
│ │ ├── 2B
│ │ └── 2C
│ ├─Styx─ 4A
│ │ ├─Crypt─ RoS
│ ├── 3A ─┘
│ │
│ └── 3B
│ └── RoW
└── 2D
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1A - THE LOOKING GLASS SISTERS
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WORLDEGGPOS: [0][4]
REQUIRES: [1B]
CYCLE AVAILABLE: C2+
STEPS:
- Complete a cycle up to the Moloch System, when prompted for your sister's name, choose the latter option (your automaton's name) and NOT Ariadne.
- Do NOT put the Phantom Minotaur in the Jar in Styx (I think?)
- Do NOT be aligned with either Seras or Lilim (3A/3B override other endings). Avoid optional cutscenes with them if you must.
FINAL BOSS: NONE
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1B - THE FALSE LOOKING GLASS
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WORLDEGGPOS: [0][0]
REQUIRES: []
CYCLE AVAILABLE: C1+
STEPS: Guaranteed on Cycle 1. You will not be prompted with a dialog option during the Moloch System cutscene.
FINAL BOSS: NONE
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2A - THE INTERUPTED STORY
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WORLDEGGPOS: [0][1]
REQUIRES: [1A, 1B] (Puzzlebox)
CYCLE AVAILABLE: C3+
STEPS:
- Visit Phantom Minotaur at Lethe 5F (outside the corridor leading to the 6F stairs). When prompted, answer "NO".
- Set Puzzlebox to -500 (right 5x) (GAME JUST CHECKS THIS @ VIRGIL BRIDGE)
- Visit Phantom Minotaur in Oberon. (OPTIONAL)
- Head to Knossos
- ACTUAL STEPS: The only requirement for 2A is going to the center of Oberon with the puzzlebox set to -500 and selecting "Neither" and "No" in the Moloch System cutscene on the top floor of Knossos, everything else is completely optional.
FINAL BOSS: Theseus Humanum
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2B - THE DISAPEARENCE OF HER STORY
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WORLDEGGPOS: [0][2]
REQUIRES: [1A, 1B] (Puzzlebox)
CYCLE AVAILABLE: C3+
STEPS:
- Fight Theseus at Crypt
- Maybe Seras at Lethe 10F and Styx???
- Set Puzzlebox to -500 (right 5x)
- Visit Phantom Minotaur at Oberon
- Answer "Neither" at Moloch
- ACTUAL STEPS: This ending is triggered by the standard 2A checks when you have also spoken to Seras on 10F/Styx. Styx convo might be optional. idk yet. The last trigger is a skippable tile on the top floor of knossos before Moloch. You can diagonal strafe around it on the last bridge tile on that map and get 2A if you already met the requirements to lock you into 2B if you want.
FINAL BOSS: Moloch System
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2C - THE STORY TO NEVER BE TOLD
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WORLDEGGPOS: [0][5]
REQUIRES: [1B, 1A] (Puzzlebox)
CYCLE AVAILABLE: C3+
STEPS:
- Have Lilim show up on Knossos 10F and give her the Puzzlebox
FINAL BOSS: Moloch System
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2D - YOU TOOK TOO MANY CYCLES AND SUCK ENDING (UNOFFICIAL NAME)
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Ending Anon's Comments: "doesn't get written to the world egg and requires wasting an absurd amount of time to actually trigger; I had to save edit to get this one."
STEPS: Beat the game with 100 cycles of abraxas or more elapsed. Will NOT be written to the world egg. Alternatively, go into the save editor and change the value of Variable#332 to make this less ass to get lol...
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3A - THE ANGEL WHO WANDERS THIS LABYRINTH
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WORLDEGGPOS: [1][1]
REQUIRES: [1B]
CYCLE AVAILABLE: C2+
STEPS:
- Alignment Lock with Seras will override any other ending you are able to get on a given cycle.
- If you can't seem to get it, change your Master Seed on a new cycle.
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3B - THE WITCH FROM OUTSIDE THESE WALLS
--------------------------------------------------------------------------------
WORLDEGGPOS: [1][3]
REQUIRES: [1B]
CYCLE AVAILABLE: C2+
STEPS:
- Alignment Lock with Lilim will override any other ending you are able to get on a given cycle.
- If you can't seem to get it, change your Master Seed on a new cycle.
NOTES:
- This one seems kinda weird since I've gotten locked into it just by doing the Calculator Dante Skip...
- Once you get 3B, Lilim will now greet you at the beginning of a cycle when inputting your Master Seed.
FINAL BOSS: NONE
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4A - THE LOST MIRROR
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WORLDEGGPOS: [2][3]
REQUIRES: [1B, Completed Styx Once] (Tongue)
CYCLE AVAILABLE: C3+
STEPS:
- Complete Styx on a previous cycle.
- Aquire the Tongue Cartographer's Tool on a previous cycle.
- Speak with Seras at Lethe 10F.
- DIALOG: Yes, Gold
- Speak with Seras at Northmost Styx close to Tao.
- DIALOG: Yes
- Seras mentions that she spotted 4 "Lost Ones" at 10F in Lethe. One of them is in Lethe, One is in the Crypt of Popes, and Two are in Dante.
- Find Lethe Lost One on B5F near the Southern entrance to the courtyard.
- DIALOG: Yes, Yes
- Find Crypt Lost One on B2F near the Southwestmost door.
- DIALOG: Yes, Yes
- Find First Dante Lost One on B2F in a dead end Southeast of the Unconscience between the chest and the hidden doors.
- DIALOG: Yes, Yes
- Find Second Dante Lost One on 4F in the center near the bridge to 5F. The Lost One will teleport to the center of 6F where you will not be prompted for dialog, but a cutscene will play.
- [REQUIRES TONGUE TOOL] Go to the Crypt of Beasts via the stairs on 1F.
- Follow Seras through the dungeon to the end on B4F. Make sure to grab the Crypt Maw of Hell location before you get the ending since there is more to do here later.
FINAL BOSS: NONE
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REVOLUTION OF WITCHES
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WORLDEGGPOS: [0][5] (Save only)
REQUIRES: [1B, 3B] (Compass Rose, Master Key)
CYCLE AVAILABLE: C3+
STEPS: Follow Lilim into Root - ? - after skipping Dante with the Master Key
FINAL BOSS: Master of Labyrinth
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REVOLUTION OF SWORDS
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WORLDEGGPOS: [0][5] (Save only)
REQUIRES: [1B, 3A, 4A, Completed Crypt Once] (Sword)
CYCLE AVAILABLE: C4+
STEPS:
- Visit the Moloch Automaton who succumbed to stillness in Ending 4A at the Crypt of Beasts B4F.
- Fight Theseus in the Crypt of Popes.
- Die in Root D to get Grizelda.key.
- Use the Sword Cartographer's Tool.
- Go to the end of the game.
FINAL BOSS:
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
SAVE RESEARCH
--------------------------------------------------------------------------------
TOOL: https://www.saveeditonline.com/
ITEMS:
Item#1: Medical.i
Item#2: S-Medical.i
Item#3: X-Medical.i
Item#10: Reanimator.i
Item#11: X-Reanimator.i
Item#34: Gold.dat
Item#35: Silver.dat
Item#36: Mercury.dat
Item#37: Ruby.dat
Item#38: Saphire.dat
Item#39: Emerald.dat
Item#41: Glass.dat
??? Item#39: Glitch.i
Item#54: Chisel.key
GET: Defeat Pygmalion
Item#55: Blessing.key
GET: Talk to the Black Priestess
Item#56: Titania.key
GET: Oberon in Pixie Circle (Every Cycle)
Item#60: Skeleton.key
GET: Lilim Lethe B5F (C1)
Item#61: Exploding.key
GET: Lilim Lethe B5F (C1)
Item#65: Artemisia.key
Item#67: Pollyanna.key
Item#68: Sarabella.key
Item#72: Right Sideup.key
GET: Tao Cutscene in Knossos 4F after a few endings (I had 1B & 3B)
Item#73: Up Sidedown.key
GET: Lilim Cutscene on Cycle 2 after Oberon Phantom Minotaur Cutscene
Item#74: Red.key
GET: Dante 2F
Item#75: Blue.key
GET: Dante 2F
Item#84: Labrys.key
GET: Talk to Velvet in the Library
Item#85: Silver.key
GET: Dante 1F Silver Sword, take to Jiji and convert
Item#99: MusicBox.key
GET: Lilim gives it to you in your first time in Styx
Item#15X: xxx.book
Item#200: A000.key
Item#201: 0Y00.key
Item#202: 00#0.key
Item#203: 000!.key
Item#205: Feather.i
Item#224: Hyperbolic.prt ?
VARIABLES:
Variable#41: Master Seed (User Inputted Seed From Cycle 1)
Variable#120: XPos
Variable#121: YPos
新女神転生
Cheatengine:
Camera Y-Pos: 0x18FE2FB9
--------------------------------------------------------------------------------
CRASHES/BUGS
--------------------------------------------------------------------------------
Crash: Encounter Triggers at Event End
INFO: Crash attempting to initiate battle sequence right after completing Lilim Compass Rose Blackbox. Unfortunately I don't have the error message and could not replicate it.
VOD: https://www.twitch.tv/videos/2790508437?t=0h56m42s
VER: 1.6.4
Crash: Grimoir Change Confirmation TextBox Doesn't Despawn
Notes:
- Corrupts Save
- DNS for Load Game and Load Quicksave
VODs:
- https://www.twitch.tv/videos/2790201194?t=3h32m24s (SKILL USED HERE)
- https://www.twitch.tv/videos/2790201194?t=3h34m38s (CRASH HERE)
ERROR MSG: Script 'Scene_Save' line 73: TypeError occurred. no marshal_dump is defined for class Window_Help
VER: 1.6.4
Crash: Fighting Doll#11 after using Magus Bullet
NOTES: Ran into this in the backstage of styx iirc. Unforunately cannot replicate and do not have the error message.
VOD: https://www.twitch.tv/videos/2798128418?t=0h47m0s
VER: 1.6.4
Crash: 1A/B Outside World Egg
VODs:
- https://www.twitch.tv/videos/2811636838?t=1h49m15s
- https://www.twitch.tv/videos/2812717306?t=2h38m43s
ERROR MSG: Script 'Wave Effect Sprites' line 58: RGSSError occurred. failed to create bitmap
VER: 1.6.9
Bug: REFLECTOR.ogg Persists as Battle Theme after Hollow Mother Fight in Knossos
Notes:
- After defeating Hollow Mother at Knossos 4F in cycles after obtaining the Puzzlebox, the battle theme persists for random encounters where DIGITAL\ DAEMON\ BUSTER.ogg should play. There is also noticeable added latency when the game attempts to spawn in the random battle scenario while this is active.
- The battle theme seems to be corrected by saving at the Unconscious and reloading, but strangely persists through a quicksave. Not sure if that's because quicksaves need to serialize more data (wouldn't seem to be the case based on filesize or binary layout based on the very minimal digging I've done through a Hex Editor).
VODs:
- Hollow Mother Defeated: https://www.twitch.tv/videos/2819470737?t=0h49m59s
- Next Rand Enka: https://www.twitch.tv/videos/2819470737?t=0h51m3s
ERROR MSG: N/A
VER: 1.6.9
Bug?: PERVERSION.ogg Plays for 3x Plague Pit Random Encounter in First Room of Virgil
Notes:
- I'm not sure if this is really a bug, but I have experienced this quite a few times across all my playthroughs. I want to say I only started seeing it when I moved all my saves over to v1.6.9, but I'm not entirely sure...
VOD: https://www.twitch.tv/videos/2819316156?t=0h33m33s
ERROR MSG: N/A
VER: 1.6.9
Bug: Magic Focus Does Nothing
Notes:
VODs:
-
ERROR MSG: N/A
VER: 1.6.9
--------------------------------------------------------------------------------
BOSSES
--------------------------------------------------------------------------------
Boss 1: Puppeteer
HP: 240
MP: 100
EXP: 0
K: 50
MEM: 25
WEAK: MIND
RESIST:
NULL:
Boss 2: Pygmalion's Golem
HP: 445
MP: 120
EXP: 0
K: 205
MEM: 50
WEAK:
RESIST: ICE, HARMONY
NULL: MIND
Boss 3: Chimera Wyrm
HP: 444
MP: 999
EXP: 0
K: 50
MEM: 25
WEAK: HARMONY
RESIST: FIRE, ICE, ELEC
NULL: DISORDER, SLASH
Boss 4: Hundred Faces
HP: 612
MP: 75
EXP: 0
K: 333
MEM: 75
WEAK: FIRE, HARMONY
RESIST: ICE, PIERCE, BULLET
NULL: DISORDER
Boss X: Gatekeeper
HP: 999
MP: 125
EXP: 0
K: 200
MEM: 200
WEAK: ICE
RESIST:
NULL: FIRE
Boss X: The Golden Machine
HP: 800
MP: 200
EXP: 0
K: 1200
MEM: 250
WEAK:
RESIST: MIND, SLASH, PIERCE, IMPACT, BULLET
NULL: FIRE
Boss X: Zweihander
HP: 750
MP: 999
EXP: 0
K: 300
MEM: 0
WEAK:
RESIST:
NULL: DISORDER, SLASH
Boss X: Escutcheon
HP: 800
MP: 999
EXP: 0
K: 250
MEM: 150
WEAK:
RESIST: SLASH, IMPACT
NULL: HARMONY
Boss X: Barbatos VII
HP: 999
MP: 75
EXP: 0
K: 50
MEM: 0
WEAK:
RESIST: FIRE
NULL: DISORDER, SLASH
Boss X: Incubus
HP: 999
MP: 125
EXP: 0
K: 200
MEM: 200
WEAK:
RESIST: FIRE, ICE
NULL: MIND, DISORDER
Boss X: Phantom & Hollow Mother
HP: 1600 (Not in the Tag Battle)
MP: 999
EXP: 0
K: 0
MEM: 0
WEAK:
RESIST: DISORDER
NULL: SLASH, PIERCE, IMPACT, BULLET
Boss X: Lilim
HP: 1666
MP: 999
EXP: 0
K: 0
MEM: 0
WEAK: ALL MAIN ELEMENTALS AND ATTACK TYPES DEPENDING ON FORM
RESIST: ALL MAIN ELEMENTALS AND ATTACK TYPES DEPENDING ON FORM
NULL: ALL MAIN ELEMENTALS AND ATTACK TYPES DEPENDING ON FORM
Boss X: Seras
HP: 2400
MP: 999
EXP: 0
K: 0
MEM: 0
WEAK:
RESIST: FIRE, ELEC, IMPACT, BULLET
NULL: HARMONY, PIERCE
--------------------------------------------------------------------------------
TREASURE CUBES:
Lethe B5F:
- Southwest most TC: "Spectacles.opt"
- Southeast top TC: 45K
- Southeast middle TC: 80K
- Southeast bottom TC: 142K
- Northwest TC: "S-Medical.i"
- Northeast TC: "Timefold.prg"
U_LH0027B:
- Westmost Cube: "Glass.prt"
- SHOP: YOU CAN BUY EGG WHISTLES HERE
- Southwest Cube: Null.dat
- South Cube East: "S-Medical.i"
- South Cube West: "Alchemy.i"
- Eastmost Cube: "Plane.dat"
Lethe 6F:
[NORTH CUBES]
- North West TC contains "Reboot.i".
- North West most TC contains "Molotov.i".
- North West most hidden door TC contains "Round.shd".
- North West hidden door TC contains "Upgrade.i". (GET)
- North East hidden door TC contains "Drone.prt".
- North East most hidden door TC contains "Defense.prg".
- North East most TC contains "Medical.i".
[SOUTH CUBES]
- Cube closest to Eastern Stairs contains "200K".
- Cube second closest to Eastern Stairs contains "Medical.i".
- Cube South of Eastern Stairs contains "CrestGazer.swd". (GET?)
- Cube North of Western Stairs contains "Alchemy.i".
- Cube South of Western Stairs contains "Reanimator.i".
[CENTRAL CUBES]
- East: "Breaker.prg"
- Center: "Lovely.shd"
- West: "Full Medical" (Could be sold)
U_LH0018X:
- Cube West of Door: "Healing Chain.i"
- Westmost Cube: "SinnerFork.lan"
Lethe 7F:
- Cube South of Western Stairs contains "Reboot.i".
- Cube North of Western Stairs contains "Alchemy.prg".
- Cube South of Northern Stairs contains "Return.i".
Lethe 8F:
- South West TC contains "S-Medical.i".
- East most TC contains "Alchemy.i".
- Central TC contains "Healing Chain.i". (GET)
- North most TC contains "Serpent.kv".
Lethe 10F:
- Treasure Cube contains "Upgrade.i"
U_LH0035A:
- Middle Cube: "Strange Data.key"
- East Cube (Right): "Drone.prt"
- East Cube (Left): "Sister.fit"
U_XX00XXA:
- Central Treasure Cube: "TimeRift.prg"
Dante B3F:
- Southwest TC: "Glass.dat"
- Southeast TC: "Alchemy.i"
WEST PATH:
- Northwest most TC: "AntiBullet.prt"
- Northeast TC: "X-Reanimator.i"
CENTER PATH:
- East TC: "Brain.prg"
- North Center TC: "2000K"
- West TC: "X-Medical.i"
EAST PATH:
- Center TC: "Mercury.dat"
- North TC: "Shearing.swd"
Dante B2F:
- Northeast most TC: "Alchemy.i". (GET)
UNCONCIOUS SIDE:
EAST:
- Westmost TC: "Seance.i".
- East Center TC: "S-Medical.i".
- Southeast most TC: "Fishnets.opt".
WEST:
- Eastmost TC: "Alchemy.i". (GET)
- West "Center" TC: "Remember.i".
- Southwest most TC: "NeckRuffle.opt". (Perhaps I get this for Oracle?)
Dante: B1F:
SOUTH OF STAIRS:
- East (Closest to Stairs) TC: "Triangle.prg".
- Southeast most TC: "Healing Chain.i".
- Southwest most TC: MIMIC MINIBOSS!!!
NORTH OF STAIRS:
- North most TC: "Goblins.kv"
Dante 1F:
- Northwest most TC: "Remember.i"
- Northwest Directly Northeast of West Bridge TC: "Wake Up.i"
- Southwest TC: "Mapper.i"
- Southwest most TC: "Jester.hmr"
- Southwest Center TC: "Pierrot.rod"
- Southeast Center TC: "Harlequin.prt"
- Southeast most TC: "Chastity.opt"
- East Most TC: "Reboot.i"
- Northeast most TC: "Seance.i"
Dante 2F [East]:
- North via first conveyor TC: "Medical.i"
- South via 2nd conveyor TC: "Reanimator.i"
- Northeast most TC: "Armor.prg"
- Northeast TC: "Ruby.dat"
- Northwest TC: "Cruel.whp"
- Northwest most TC: "Red.key"
Dante 2F [West]:
- TC immediately Southeast of stairs: "Wake Up.i"
- TC immediately Northeast of stairs: "800K"
- Northeast most TC: "Tin.dat"
- Southeast most TC: "RedString.opt"
- Westmost TC: "Saphire.dat"
- Southwest most TC: "Blue.key"
- Northwest most TC: "Speed.prg"
Dante 3F [East]:
- Eastmost TC: "Gold.dat"
- West TC: "Alchemy.i"
Dante 3F [West]:
- Middle TC: "Assassin.han"
Dante 5F:
- Southeast most TC: "X-Reanimator.i"
- Northeast most TC: "ClockKey.opt"
- TC near East teleporter: "S-Medical.i"
- TC directly North of Barbatos room: "Mandolin.prg" (HUGE)
- TC East of Mandolin room: "Light.dat"
- Northwest most TC: "Demi.prg"
- South Westmost TC: "X-Upgrade.i"
- Center Westmost TC: "Power.prg"
- North Westmost TC: "AceofSpades.gun"
Dante 6F:
NORTH SIDE:
- East TC: "EggWhistle.i"
- West TC: "HealingChain.i"
SOUTH SIDE:
- East TC: "Upgrade.i"
- West TC: "Iron.dat"
U_DT0011D:
EAST SIDE:
- North TC: "Lovely.shd"
- South TC: "" (LOCKED BEHIND RoW!)
WEST SIDE:
- North TC: "Witching.prg"
- South TC: "Upgrade.i"
Oberon (NG):
- East TC: "Speed.prg"
- West TC: "S-Medical.i"
--------------------------------------------------------------------------------
RTA
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Category Ideas:
- Ending 1B
- Ending 2A:
: 1B -> 1A -> 2A
Kinda plays like DoDonPachi
怒首領蜂RTA
- Puzzlebox RTA?
################################################################################
# ENDING 1B RTA #
################################################################################
Route Progress:
- [ ] IMPORTANT THINGS
- [X] Alchemy Routing
- [ ] Money Routing
- [ ] Memory Routing
- [X] SEGMENT 1: NEW GAME -> Puppeteer
- [X] Figure out Questionnaire
- [X] Starting Party Members
- [X] TREASURE CUBES: Lethe 1F -> B4F
- [X] Grind to Lvl 3
- [X] BOSS: Puppeteer
- [X] SEGMENT 2: Lethe 4F -> Black Priestess
- [X] TREASURE CUBES: Lethe 5F -> 10F
- [X] Grind to Lvl 4
- [X] Grind to Lvl 5
- [X] BOSS: Pygmalion's Golem
- [X] SEGMENT 3: Lethe 1F -> Crypt BF1
- [X] TREASURE CUBES: Lethe B5F -> B6F
- [X] BOSS: Chimera Wyrm
- [X] TREASURE CUBES: U_LH0035A -> Crypt of Popes
- [X] SEGMENT 4: Crypt B1F -> Hero's Reliquary
- [X] Grind to Lvl 6
- [X] TREASURE CUBES: Crypt B1F -> B7F
- [X] Grind to Lvl 7
- [X] BOSS: Golden Machine (It's as safe as it's gonna be atp)
- [X] SEGMENT 5: Dante
- [X] TREASURE CUBES: Dante B2F & B1F
- [X] Grind to Lvl 8
- [X] Grind to Lvl 9
- [X] TREASURE CUBES: Dante 1F -> 6F & B3F
- [X] TREASURE CUBES: Dante Backstage & Fairy Circle
- [X] Grind to Lvl 10
- [X] BOSS: Mystic Silvers
- [X] BOSS: Barbatos VII
- [X] Oberon Movement
- [X] SEGMENT 6: Knossos
--------------------------------------------------------------------------------
Rules:
Time Starts: Upon selecting "NEW GAME" on the title screen.
Time Stops: When the ending screen has fully faded in after the credits.
Extra Rules:
- You may not have an existing WORLDEGG.rxdata file. The run must be completed on a fresh copy of the game.
#####################
# Initial Team Comp #
#####################
[Lolita Knight]
PRIMARY ROLE: TANK
- I want "Provoking Chord" ASAP. REQ: 10 END.
- Interested in Harmonic Defender, but not sure when this will be useful, super turn order dependent.
RELEVANT SKILL TREES:
[Provoking Chord]
Accent Guardian
└─END:10─ @Shield
└── Provoking Chord
AP COST: 9AP
[Harmonic Defender]
└─END:10─ @Shield
└─END:15─ Harmonic Defender
AP COST: 6AP
--------------------------------------------------------------------------------
[Bondage Paladin]
PRIMARY ROLE: PHYSICAL DAMAGE DEALER
- Not too worried about skills, will be distributing STR and AGI equally. Longterm I just want this guy to go fast and then get rippled by Oracle to attack again. The more this guy attacks the better.
- Late game, she will be using "Power Strike" which is acquired through buying "GreatBlade.prg" from Jiji in Knossos. Need to also find out where "Mandolin.prg" is so that she can use "Frostbrand" against bosses which NULL slash damage.
- Potentially reclassing to Glass Cannon through Alchemy.
RELEVANT SKILL TREES:
[+8Sword]
└─STR:7─ @Sword
└─STR:25─ +8Sword
AP COST: 6AP
--------------------------------------------------------------------------------
[Corrector]
PRIMARY ROLE: HEALER
- I think I want to move this guy down the route of casting Auto-Reboot a lot. This is for several reasons, but chief among them is that revives are expensive, and Auto-Reboot is cheap, and I could potentially have it before Pupeteer.
- +Healing would be nice, but I don't think I will have enough INT before the end of the game, unless I really juice her up with Upgrades... I think instead I will use upgrades to get a glass cannon, so getting this Program will be highly unlikely, especially when playing at low level.
RELEVANT SKILL TREES:
[Auto-Reboot]
└─INT:10─ Quarantine
└─INT:15─ Auto-Reboot
AP COST: 6AP
[+Healing] (PRETTY UNLIKELY)
└─INT:30─ +Healing
--------------------------------------------------------------------------------
[Bullet Witch]
PRIMARY ROLE: SPECIAL DAMAGE DEALER
- So I am a bit torn on this at the moment. Each archetype has it's own set of pros and cons, but I think overall for a NG start, Bullet Witch is going to be cheaper. Psychic Detective has way higher potential damage output, but the skills it needs are locked behind doing 10F Knossos.
- Bullet Witch is insanely cheap since you can get away with just using "Magus Bullet" for the entire game and "Grimoire Reload" to change your elemental affinity. I need cheap units!
RELEVANT SKILL TREES:
[Grimoire Reload]
AP COST: 3AP
[Magus Spellstorm]
└─INT:25─ +Magus
└── Magus Spellstorm
AP COST: 9AP
--------------------------------------------------------------------------------
[Oracle]
- Early game Magic spammer.
- Oracle will be the "Do Nothing" character lategame. I want this guy to use Items and cast "Ripple" to let either a Phys or Magic attacker get an extra turn.
RELEVANT SKILL TREES:
@Info:HP
└─INT:10─ Invoke
└─INT:20─ Ripple
--------------------------------------------------------------------------------
UNIT LEVEL PROGRESSION ROUTE:
Oracle Free Level: +3 INT
Lv 2:
Knight: +3 END
Corrector: +3 INT
Paladin: +3 STR
Witch: +3 INT
Oracle: +3 INT
Lv 3:
Knight: +3 END (Get END to 10 and then invest in HP/MP)
Corrector: +3 INT
Paladin: +3 AGI
Witch: +3 INT
Oracle: +3 INT
Lv 4:
Knight: +2 HP +1 MP
Corrector: +2 HP +1 MP
Paladin: +3 STR (or whatever makes STR and AGI the same)
Witch: +3 INT
Oracle: +2 HP +1 MP
Lv 5:
Knight: +3 END
Corrector: +3 INT (Get INT to 15 for Auto-Reboot)
Paladin: +3 STR/AGI
Witch: +2 HP +1 MP
Oracle: +3 INT
Lv 6:
Knight: Get END to 15, then HP
Corrector: Focus on MP, then HP
Paladin: +3 STR/AGI
Witch: Get INT to 20, then HP, then MP
Oracle: Get INT to 20, then MP, then HP
Lv 7:
Knight: +3 HP
Corrector: +3 MP
Paladin: +3 STR/AGI
Witch: +2 INT +1 HP
Oracle: +3 MP
Lv 8:
Knight: +3 HP
Corrector: +3 MP
Paladin: Get to 25STR
Witch: Get to 25INT
Oracle: +3 MP
Lv 9:
Knight: +3 HP
Corrector: +3 MP
Paladin: Get to 28STR
Witch: Get to 28INT
Oracle: +3 MP
Lv 10:
Knight: +3 HP
Corrector: +3 HP
GlassCan: +3 AGI
Witch: Get to 30INT, then pump MP
Oracle: +3 MP
Lv 11:
Knight: +3 HP
Corrector: +3 HP
GlassCan: +3 MP
Witch: +3 HP
Oracle: +3 MP
Lv 12:
Knight: +3 HP
Corrector: +3 HP
GlassCan: +1 MP +2 STR
Witch: +3 HP
Oracle: +3 MP
Lv 13:
Knight: +3 HP
Corrector: +3 HP
GlassCan: +1 MP +2 AGI
Witch: +3 HP
Oracle: +3 MP
--------------------------------------------------------------------------------
--------------
| High Level |
--------------
Earlygame:
- We are trying to nuture a future glass cannon through the early game.
- Oracle clicks "Ignis.d" and Witch spams "Magus Bullet"
Lategame:
- Oracle uses "Ripple" on Glass Cannon every turn, letting it hit 8 times per turn.
- Some may posit, "Why not have 2 Glass Cannons instead", to which I'd respond, "Sounds slow..."
--------------------------------------------------------------------------------
Alchemy Routing:
Special thanks to Hazelyn and Wretch in the Dcord for their help with making Glass Cannons!
Known Requirements for Glass Cannon:
- Doll has >=30 STR
- Doll has 0 MP increases
Level 10 Glass Cannon:
- Get to 20 AGI from level up
- Get to 30 STR from level up and "Upgrade.i"
Synch: Major Ritual / Major Cauldron
Level 10 Auto-Fraulein
- Get to 30 TEC
Synch: Major Ritual / Major Cauldron
--------------------------------------------------------------------------------
////////////////////////////////////////////////////////////////////////////////
// Route //
////////////////////////////////////////////////////////////////////////////////
--------------------------------- SEGMENT 1 -----------------------------------
Dungeon Crawling Tutorial:
- Go through normally until you are shown the automap.
- For Auto-Map Tutorial, do this: https://i.imgur.com/Secv2Y0.png
- Skip a dialog near the hole and the strafing tutorial by making a beeline towards the secret door.
Questionnaire:
Conspirator: Yes to everything
Mysterian: No to everything
Oracle:
SKY: Y, Y, N, Y, N, Y, Y, Y, Y, Y, Y, N, Y, Y
DARKNESS: N, Y, N, N, Y, N, Y, Y, Y, Y, Y, N, Y, Y
Lethe Courtyard:
- Go to Northern Door
Free Program:
[Priest.prg]
- Medeor.r
- Dis-Somni.st
[Mage.prg]
- Ignis.d
- Glacies.d
- The others are pretty useless. I think I will go for early healing to give to a Corrector, and then rely on Bullet Witch to click her Magus Bullet button.
- On second thought, we get priest for free later and it is harder to get magic skills for the minotaur. Since Oracle already has decent INT and a free level up worth of points before the game starts, she can do quite a bit of damage OHKOing everything before Puppeteer. It is important to grab "Mage.prg" here to be able to do that.
Lethe 1F:
- Get Mage.prg
- Form Party
[LK][C]
[BP][BW][O]
- Head to Eastern stairs to BF1
Lethe B1F:
- At somepoint pick up Southwest chest which contains "Reanimator.i".
- Go North until 2nd set of tiles where you can go left and right, go left through the hidden door to get "Upgrade.i".
- Head North to 3x3 and go East and South to the next hidden door to get "S-Medical.i"
- Head West and North to go through the next hidden door to get "Alchemy.i".
- Head North then East just past the pathway to the stairs to go through another hidden door and pick up the "Priest.prg".
- In fights, have Corrector heal with Medeor.r until low on MP then equip "Mage.prg" on Knight and have her heal.
- Head North to stairs to B2F
Lethe B2F:
- Head Northeast to hidden door.
- Take a heal near the stairs, and optionally buy 2x "Medical.i" and "Reanimator".
Lethe B3F:
- Head to South Central chest to get "Reanimator.i".
- Go down Southeast stairs to go back to B2F.
Lethe B2F (visit 2):
- Go South to treasure cube containing "Alchemy.i"
- Head back to Healing Fountain via B3F.
Lethe B2F (visit 3):
- Get everyone to Level 3.
- Heal at Fountain.
- Give Oracle "@Info:HP" Skill.
- Put "Priest.prg" back on Knight.
Lethe B3F (visit 3):
- Head to North Central to fight Puppeteer
Boss 1: Puppeteer
HP: 240
STRATEGY:
- Knight casts Medeor.r
- Corrector casts Auto-Medic on backline
- Prioritize: Oracle, Witch, Paladin
- Paladin attacks Puppeteer
- Witch clicks "Magus Bullet" into Watchers while there are more than 1 on the field
- Oracle clicks "Ignis.d" into Watchers while there are more than 2 on the field or HP is less than half
DIFFICULTY: EASY
Segment RTA: 0:30:03
--------------------------------- SEGMENT 2 -----------------------------------
Lethe B4F:
Lethe B3F:
- Get "EarthTraveller.fit" (3-Slot FIT)
- Also 125K and "Mercury.dat" as well, but I'm not sure I need any of this...
Lethe 5F:
- On the tile right before the Phantom Minotaur cutscene, face the wall and preform a diagonal strafe to skip it and proceed toward B6F. (DO NOT SKIP I WAS STUPID!!!!)
Lethe 6F:
- North West hidden door TC contains "Upgrade.i". (GET)
- Cube closest to Eastern Stairs contains "200K".
- Cube second closest to Eastern Stairs contains "Medical.i".
- Cube South of Eastern Stairs contains "CrestGazer.swd". (GET?)
- MENU:
Character (BP) -> Archetype -> Invest 3AP to get "@Sword" Skill.
Character (BP) -> Extension -> Swap "Cross Katana" for "CrestGazer.swd".
Lethe 7F:
- Head to the center of the floor where the Unconscious and Healing Fountain are.
- Heal and then Save. (needed for "Return.i" use later)
- Open the hidden door to the West and head down West Stairs.
Lethe 6F (2):
- Cube North of Western Stairs contains "Alchemy.i".
- Cube South of Western Stairs contains "Reanimator.i".
- Go back to the stairs and return to 7F
Lethe 7F (2):
- Go through hidden door to heal at fountain.
- Grind until Oracle is out of MP and then heal.
- Make your way toward the northern stairs. Get the "Return.i" in the Northwest Treasure Cube and then open up the hidden door.
- You want to be roughly halfway to Lvl 5 on all party members.
- Go up the stairs to 8F.
Lethe 8F:
- South West TC contains "S-Medical.i".
- East most TC contains "Alchemy.i".
- Central TC contains "Healing Chain.i".
- Unlock the two hidden doors that lead to Pygmalion.
- Use "Return.i"
Lethe 7F (3):
- Grind to lvl 5 on all party members.
- Heal at fountain.
- Return to 8F
Lethe 8F (2):
- Use the hidden doors to get right outside of Pygmalion's studio.
- Give Corrector "Quarantine" and "Auto-Reboot" Skills.
- Give Paladin "Shadow to Shadow" Skill.
- Equip "Priest.prg" on Knight.
Boss 2: Pygmalion's Golem
HP: 445
STRATEGY:
- Knight: Defends and casts "Medeor.r"
- Corrector: Uses "Auto-Reboot" on Witch and Oracle and "Auto-Medic" on Knight
- T1 Auto-Medic -> Knight and after start doing Auto-Reboot to Oracle then Witch
- Paladin: Uses "Shadow to shadow" and also dies probably
- Witch: Uses "Magus Bullet"
- Oracle: Uses "Ignis.d"
DIFFICULTY:
- If he does a billion 3x random target skills: HARD
- If he forgets to do that: EASY
BOSS SCRIPT:
- Opens the fight with random single target
- Focus
- Turn 4+ starts usinng "Colossus" (Full Party 1x Phys)
- Half Health starts using "Ordeal" which will fuck you up. (3x Random Target)
NOTE: Need to route in more status healing for "Dazzle" since that really messes up my Magic users. Maybe don't be level 4 for this fight, although you can kinda get through it way better than I expected. It is really hard at such a low level though, I think the game expects you to be somewhere around level 10 for this fight. Backline gets OHKOd by literally everything outside of some low rolls.
- Head to Lethe 10F
Lethe 10F:
- Treasure Cube contains "Upgrade.i"
- Head to elevator and then back to do cutscene with seras. She will give you the "Chisel.key".
- Head back to the first elevator and go to 3F.
Lethe 3F:
- Take the North route to the stairs to 2F.
Lethe 2F:
- Go through the hidden door, turn right then walk up and toward the stairs
Lethe 1F:
- Go to the Black Priestess' room to get the "Blessing.key".
- Grab the "Upgrade.i" from the NPC in front of the elevator.
- Heal at Healing Fountain.
- Buy 10x Antidote and 2x Reanimator
- OPTIONAL: Save
- Go to B4F via the Elevator
--------------------------------- SEGMENT 3 -----------------------------------
Lethe B4F:
- Skip Seras cutscene by doing a diagonal strafe against the wall.
Forum:
- Buy "Floating.i" near Save for Crypt B4F (45K).
- Potentially buy "Bishop.prg" and "Psionic.prg".
- Go through Eastern hidden door to get "Upgrade.i".
- Potentially sell to Merchant East of teleport.
Lethe B5F:
- Head to B6F.
Lethe B6F:
- Go to Styx.
Styx 1F:
- Get the "Jar.key"
- Leave and never come back.
Lethe B6F (2):
- Head back to B5F.
Lethe B5F (2):
- Visit the Courtyard again to speak with Lilim. Say "No" then say "Yes".
Lethe B6F (2):
- Head to the Sigil in the center of the room.
- Equip Corrector with "Bishop.prg".
- Equip Witch with "Psionic.prg".
Boss 3: Chimera Wyrm
HP: 444
STRATEGY:
- Knight:
- Defends and casts "Medeor.r"
- If Corrector/Witch/Oracle die, uses "Reanimator.i"
- Uses "Antidote.i" on turns that Chimera Wyrm used "Chimera Infect"
- Corrector: uses "Vis.d" and "Medeor.r"
- Paladin: Uses "Shadow to shadow" and also dies probably
- Witch: Uses "Mind Duel" 3-4 times then "Magus Bullet"
- Oracle: Uses "Ignis.d"
DIFFICULTY: CHALLENGING
- For wyrm, try putting Mage.prg on Paladin, Bishop.prg on Corrector, and Psionic.prg on Oracle
- Paladin has no magic, but it's better than doing nothing, when out of MP, spam Alchemy.i into Oracle, we should have enough money to get more alchemy.i before Golden Machine
- Enter the Sigil to go to U_LH0035A.
U_LH0035A:
- Head to U_XX00XXA.
U_XX00XXA:
- Talk to Lilim.
- Inspect the blocked hidden door on your immediate left.
- Visit Velvet's Archive.
- After talking to Lilim again, inspect the blocked hidden door directly in front of you.
- Now head East to inspect the last hidden door that leads to Velvet.
- Lilim will push you into the blocked area.
- Side strafe into the door to skip the memory.
U_LH0035A (2):
- Go to the Treasure Cube and get "Strange Data.key
- Go back through the door.
U_XX00XXA (2):
- Head back to Velvet's Archive to collect "Labrys.key".
- Go to the Forum.
Forum (2):
- Open the shortcut, then use "Return.i" to go back to Lethe 1F.
Lethe 1F:
- Heal at Healing Fountain.
- Return to B4F via elevator.
Lethe B4F (2):
- Head to the Forum.
Forum (3):
- Head back through the hidden door to get to U_XX00XXA.
U_XX00XXA (3):
- Head to the back of the entrance to go to U_XX00XXB.
U_XX00XXB:
- Use the "Labrys.key" on the Sigil
- Do a diagonal strafe 1 tile north of the fork to skip a Lilim cutscene.
- NOTE: FUTURE ELECTRA PLEASE FIGURE OUT IF WE WANNA DO BLACKBOX A HERE!!! IT MAY MAKE THE CRYPT WALK EASIER WITH THE ENCOUNTER FLAG SET TO OFF.
- Head left in the fork to go to The Crypt of Popes.
--------------------------------- SEGMENT 4 -----------------------------------
Crypt B1F:
- DONT SKIP ANY PHANTOM MINOTAUR OR CUTSCENES OR YOU WILL NOT GET THE CUTSCENE HERE WITH PHANTOM!!!!
Crypt B2F:
- To find the Phantom, make your way toward the Southwest most door on B2F. Choose to break the "Jar.key".
- DIALOG: Yes, No, Yes
- Head down to B3F.
Crypt B3F:
- Speak to the guard to start the reliquary quest.
- Head back to B2F.
Crypt B2F (2):
- Head to the Western trap door.
Crypt B3F (2):
- Head to the Treasure Cube to get the "Battler.axe".
- Enter the Sigil.
U_CR00078G:
- Do Lilim's Black Box.
- NOTE YOU CAN SKIP THIS WITH DIAG STRAFE
- DIALOG: No
BlackBox A: SKIP
- Head West
U_CR00078G (2):
- Head to the Junk Shop.
- SELL: Cross.ktn, Battler.axe, Sulphur.dat (GET: 700K)
- CONVERSION: Given that you have around 5,000MEM by Jiji, you can totally convert the "Life Chain.i" into "Life Chain.opt" making one of your dolls practically immortal as long as there is another doll alive in your party since it will reanimate the doll if it is dead. (COST: 4000MEM)
- GRINDING: 4 2x Puppet encounters should get everyone to Lvl 6.
- Get "Upgrade.i" from Southeast TC.
Crypt B2F (3):
- Head West to TC containing "Heavy.shd".
- EQUIP: Knight with "Heavy.shd".
- Enter door directly South of the cube for the 1st Reliquary.
- Enter Northmost door in Southwest area for the 2nd Reliquary.
- Head South then East at the 2nd fork. Go north and then enter the Eastern door for the 3rd Reliquary.
- After the Phantom cutscene go North to heal at the Healing Fountain.
- EQUIP: Oracle with "Healing Chain.opt"
- Head back to where the last cutscene was and get an encounter to fight Hundred Faces.
Boss 4: Hundred Faces
HP: 612
STRATEGY:
- Knight: Defends and casts "Medeor.r"
- Corrector: Uses "Auto-Reboot" on Witch and "Auto-Medic" on Knight
- T1 Auto-Medic -> Knight and after start doing "Auto-Reboot" to Witch
- At low health, "Vis.d"
- Paladin: Uses "Shadow to shadow" and also dies probably
- Witch: Uses "Magus Bullet"
- Oracle: Uses "Ignis.d"
- EQUIP: Paladin with "Gladius.swd".
- Head West to closest Bishop Reliquary to get access to B4F.
- Heal at Healing Fountain.
- Head to B3F.
Crypt B3F (2):
- Go past the guard to get to B4F.
Crypt B4F:
- Head South then East toward stairs.
Crypt B5F:
- Use "Floating.i".
- Head Northwest to the stairs in the Northwest corner.
Crypt B4F (2):
- Enter hidden door South of the stairs.
- Get "Rattling.ktn" from TC.
- Head South through 3 hidden doors.
- Go through South hidden door and grab an "Upgrade.i" from the TC.
- Head South through 2 more hidden doors and grab "Reanimator.i" from the TC.
- Go back East and then go to stairs immediately on your left to go back down to B5F.
Crypt B5F (2):
- Head North to the fork.
- Head directly South to stairs that lead to B6F.
Crypt B6F:
- Southeast TC: "DefenseUp.prg"
- Southwest TC: "HeavyMetal.swd"
- Enter Sigil door to U_CR0037H.
U_CR0037H:
- Go Southeast to get "Shearing.swd".
- Go through the Northern door to U_XX0XTRX.
U_XX0XTRX:
- Go through the hidden door and get both TCs
- East TC: "Revive.prg"
- West TC: "Healer.prg"
- Leave Backstage.
- Northwest TC: "Bone.amr"
- Northeast TC: "NightLight.opt" (GET THIS DON'T BE AN IDIOT!!!)
- Head North through the dark area to reach the Hero's Reliquary.
- Go all the way West and up to make a shortcut I at B4F then use "Return.i".
Crypt B2F -> B6F:
- Heal at Healing Fountain.
- Head down to B4F through the normal means, then use the shortcut and the nearest stairs to get back down to B6F.
- Enter Ossuary by doing a diagonal strafe against the pillars to skip a cutscene with the guard.
Ossuary:
- ARCHETYPE: give Knight "Provoking Chord".
- ARCHETYPE: give Witch "Grimoire Reload".
- UNEQUIP all weapons!
- EQUIP: Knight with "Healer.prg".
- EQUIP: Corrector with "Revive.prg" and "Bishop.prg".
- EQUIP: Paladin with "Priest.prg".
- EQUIP: Witch with "NightLight.opt".
Boss 5: The Golden Machine
HP: 800
STRATEGY:
- Knight: Defends, uses "Medeoromni.r", Provokes
- Corrector: Keeps up Auto-Reboot on Witch and Oracle. When both are rebooted, casts Vis.
- Paladin: "Medeor.r" on frontline.
- Witch: T1 Grimoire Change to Vis, then spams "Magus Bullet"
- Oracle: "Glacies.d"
- When Golden Machine uses "Sirens Song" focus all your attention on using "Reboot.i" on all panicked party members. Panic is how you lose this fight!
DIFFICULTY: HARD
- LINK: https://www.twitch.tv/videos/2832383332
- After the boss battle, talk to Crypt door and Herp's Reliquary door to get Lilim to appear.
- Follow Lilim into the backstage.
Root D:
- IF you are low on party members: Die to skip to the Save room and unlock the Dollhouse.
- Else: Save and then procede out of Root D.
- Diagonal strafe against the wall leading to the door to skip Lilim cutscene.
--------------------------------- SEGMENT 5 -----------------------------------
Dante B2F:
- EQUIP: Paladin with "Gladius.swd" and "Shearing.swd".
- EQUIP: Knight with "Healer.prg".
- Head Northeast most TC: "Alchemy.i". (GET)
- If in an encounter and you can, use "Grimoire Reload" with Witch and change to Ignis.
- Head to stairs and go to B1F.
Dante B1F:
- Head to Healing Fountain on your Left and heal.
- Return to B2F.
Dante B2F (2):
- Eastmost TC: "Alchemy.i". (GET)
- Southwest most TC: "NeckRuffle.opt". (Perhaps I get this for Oracle?)
- Attempt to grind on 4x Deer boogies.
- Head to Northmost stairs to other side of B1f.
Dante B1F (2):
SOUTH OF STAIRS:
- East (Closest to Stairs) TC: "Triangle.prg".
- Head back past the stairs and go through the Westmost hidden doors toward the unskippable Saturnus cutscene.
- Head through the hidden doors back to the Healing Fountain.
- Return to the last hidden door and make your way up the stairs to 1F.
Dante 1F:
- Head West to Unconcious and save.
- Head East to the Junk Shop.
BIG SHOP!!!
Junk Shop:
- SELL: "CrestGazer.swd", "HeavyMetal.swd", "Sulpher.dat", "Gold.dat"
- BUY: "SpellBlade.prg"
Boutique:
- BUY: "Doctor.fit" 3x "WitchSpurs.opt", 3x "GlassEye.opt", 3x "Blindfold.opt"
Black Market:
- BUY: "Bastard.swd"
EQUIP:
- Wardrobe:
- CyberCleric.fit/Witch Frills.fit/Doctor.fit:
[WitchSpurs.opt]
[GlassEye.opt]
[Blindfold.opt]
- Equip Oracle with "Doctor.fit"
- Head back down to B1F near the Healing Fountain and grind to level 8.
Dante B1F (3):
- Use all "Upgrade.i"s on Paladin and put them into STR.
- When Paladin reaches Lvl 8 and has 25STR, give it "+8Sword"
- When Witch reaches Lvl 8 and has 25INT, give it "+Magus"
- When everyone is Lvl 8 and has ~80EXP before Lvl9, heal at the healing fountain, get at least 1 "Return.i", maybe restock "Reanimator.i".
- Head back to 1F.
Dante 1F (2):
- Head west toward the Elevator.u
- Use the elevator to go to 6F.
Dante 6F:
- Diagonal strafe down against the wall to skip a cutscene.
- Grab the Eastmost TC containing an "Upgrade.i"
- Use "Return.i"
Dante 1F (3):
- Get to Lvl 9.
- Head Northwest to the Sigil door that leads to U_DT0011D.
U_DT0011D:
- Head to teleporter in the center of the room.
- After warping, head Southwest, then at the fork southeast towards TC containing "Upgrade.i"
- Use the remaining 2x "Upgrade.i" to get Paladin STR to 30.
- Use "Exploding.key" or die another way if you have not unlocked the Dollhouse yet.
Dante 1F (3):
- Enter Unconcious.
- Go to Dollhouse.
- Menu over to Paladin and Synch on Linear Channel (Get Glass Cannon).
- EQUIP: GC with "Bastard.swd", "Gladius.swd", "Shearing.swd", "Rattling.ktn", and "SpellBlade.prg"
- Head back to the center of the floor and then go north to visit The Swan.
- Head to Westmost door and see to pay a visit to the Jabberwocky.
- NOTE: you can do these in either order, doin Jabberwocky first skips a cutscene with Seras.
- This unlocks Dante 2F (TODO: Figure out which side is better to do first!)
West Bridge:
- Walk forward to trigger the cutscene.
- Head back to Dante 1F.
Dante 2F [West]:
- Face East and walk forward as far as you can then take the conveyor belt to your immediate Left.
- Head Southeast and then at the 2nd fork, go Southwest until you reach the TC containing the "Blue.key".
- Walk back to the first fork and head toward the stairs that lead to 3F.
- Open the hidden door right next to the stairs.
- Use "Return.i".
Dante 1F (4):
- Head to Eastern stairs to 2F.
Dante 2F [East]:
- Face West and walk forward until you reach the 2nd set of conveyor belts, strafe left to reach the TC containing "Reanimator.i".
- Head North via conveyor then East 2 tiles and north up the conveyor.
- Follow natural path until the forks to the North.
- Take Western path to get to the TC containing "Red.key".
- Head back to the fork and make your way Northeast to the stairs that lead to 3F.
- Potentially unlock hidden door (not sure if necessary).
- Head up stairs to 3F.
Dante 3F [East]:
- Head Southeast, diagonal strafing around event tiles (any time there is a fork)
- Head North and go into the 2nd fork to grab a "Silver.dat" to sell later.
- Head back South then West at the fork, triggering the event tile.
- Head South until you trigger another event tile.
- Head Northwest then East to get to the Red Lever. Pull it.
- Get everyone to Lvl 10.
- ARCHETYPE: Give Witch "Magus Spellstorm".
- SWAP EQUIP: Remove "Triangle.prg" from Witch and equip on Oracle.
- Use "Return.i"
Dante 1F (5):
- Head to Western stairs to 2F.
Dante 2F [West] (2):
- Head East then South through the hidden door we unlocked before to reach the stairs to 3F.
Dante 3F [West]:
- Head forward, and diagonal strafe North at the cross, then head West and South at the 2nd fork to get TC containing "Gold.dat" to sell.
- Head back North to the main path and go all the way East, triggering 2 event tiles.
- Head 1 tile South to trigger a 3rd event tile then make your way North to get to the Blue Lever.
- Head back South (the long way) then before the center head North at the 2nd fork to get to TC containing "Alchemy.i"
- Trigger Theseus cutscene
- Head to stairs that lead to 4F
Dante 4F:
- Head West to unlock the hidden door.
- Go back into the center room and then head north to trigger Silver Door cutscene.
Dante 1F (6):
- Go back to B1F to Heal
Dante B1F (4):
- Heal at Healing Fountain.
- Head back to 1F.
Dante 1F (7):
- ARCHETYPE: give Oracle "Invoke" and "Ripple".
- Head back to Swan's room to fight the Mystic Silvers.
Boss 6: Zweihander
HP: 750
Boss 6: Escutcheon
HP: 800
STRATEGY:
- Knight: Defends, Provokes, "Alchemy.i" on GC when MP is low
- Corrector: Revives Glass Cannon
- Glass Cannon: Frostbrand on Escutcheon, then Zweihander
- Witch: Defends, Alchemy.i on GC when MP is low
- Oracle: "Ripple" -> Glass Cannon
DIFFICULTY: EASY
- After the fight, head back to B1F to heal.
Dante B1F (5):
- Heal at Healing Fountain.
- Head back to 1F.
Dante 1F (8):
- Head to Junk Shop
- SELL: ALL .dat ITEMS (3500K+).
- CONVERT: "Silver.swd"
- BUY: "Longsword.prg"
- Go to elevator closest to where you made a shortcut on 4F
Dante 4F (2):
- Head to the center of the room and show the Silver Door the Silver Key.
- Walk forward to the stairs that take you to 5F.
Dante 5F:
- Frankly idk how to even explain the routing for this floor so I will just link an image for the movement. Don't forget to talk to Salem!!!
- MOVEMENT ROUTE: https://i.imgur.com/9tsW87x.png
- Make sure you have "Remember.i" in case GC gets Sealed
Boss 7: Barbatos VII
HP: 999
STRATEGY:
- Knight: Honestly, doesn't really matter...
- Corrector: Revive Glass Cannon is prioritized, if you have a Glacies/Vis skill use that, otherwise Defend
- Glass Cannon: Frostbrand on Barbatos
- Witch: If you have a Glacies/Vis skill use that, otherwise Defend
- Oracle: "Ripple" -> Glass Cannon
DIFFICULTY: EASY
Fairy Circle:
- Revive dead party members with Corrector.
- Head South to Quiz Game.
- DO QUIZ GAME!!! (YAY QUIZ GAME!!!)
- Quizelda Answer: "Black Priestess"
- Quizarah Answer: "--?--"
- Quizippo Answer: "Oshima"
- Quizally Answer: ANY ANSWER IS CORRECT!
- Head Back Northeast to Oberon.
- Do a diagonal strafe to skip the Phantom Minotaur at the bridge near the Unconcious.
Oberon:
- Head North toward pixie cutscene.
- Enter the Mirror.
MIRROR MOVEMENT:
- Room 1: Forward, then Right Strafe
- Room 2: Hold Forward
- Room 3: Forward, then Right Strafe
- Room 4: Forward, then Right Strafe
- Room 5: Hold Forward
- Room 6: Forward, then Backward
- Room 7: Forward, then Left Strafe
- Collect the "Titania.key"
- Use "Return.i".
Fairy Circle (2):
- Head back to the Silver Door to leave the Fairy Cirlce
Dante 1F (8):
- Head back to B1F to heal.
Dante B1F (5):
- Heal at Healing Fountain.
- BUY: at least 10x "Reanimator.i" and 15x "Wake Up.i"
- Head back to 1F.
Dante 1F (8):
- Head to the Swan's room to fight Incubus.
- EQUIP: GC with "Longsword.prg"
Boss 8: Incubus
HP: 999
RESIST: FIRE, ICE
NULL: MIND, DISORDER
STRATEGY:
- Knight: Defends, Provokes, ocassionally "Medeoromni.r"
- Corrector: Revive Glass Cannon is prioritized, if you have a Glacies/Vis skill use that, otherwise Defend
- Glass Cannon: Frostbrand on Barbatos
- Witch: "Grimoire Reload" to Vis, then "Magus Bullet", This is your main "Waker Upper"
- Oracle: "Ripple" -> Glass Cannon
- On turns where he sleeps your party, reprioritize everything to waking everyone up!
DIFFICULTY: MEDIUM (Slow)
- Head to West Bridge.
West Bridge (2):
- Head forward to Virgil.
- Diagonal strafe along the bridge to skip Seras cutscene
Virgil Bridge:
- Walk forward.
Virgil:
- Heal at Healing Fountain.
- Make sure you have at least 10x "Reanimator.i"
- Head North toward the Bridge.
- Skip Lilim cutscene with a diagonal strafe at the last cross.
Bridge to Abaddon:
- Walk forward to fight Phantom Minotaur & Hollow Mother.
Boss 9: Phantom Minotaur & Hollow Mother
HP: 1600 (Not in the Tag Battle)
MP: 999
RESIST: DISORDER
NULL: SLASH, PIERCE, IMPACT, BULLET
STRATEGY:
- Knight: Defends, Provokes, ocassionally "Medeoromni.r"
- Corrector: Revive Glass Cannon is prioritized, if you have a Glacies/Vis skill use that, otherwise Defend
- Glass Cannon: Frostbrand on Hollow Mother
- Witch: "Magus Bullet", Reanimator people after "Mardom"
- Oracle: "Ripple" -> Glass Cannon
- Hollow Mother will use "Mardom" and kill most of the party, prioritize reanimating in order of AGI.
DIFFICULTY: MEDIUM
- After the cutscene, strafe into Grand Lift II.
- LOTS OF CUTSCENES HAPPEN ZZZZZZZZZZZZZZZZZ
--------------------------------- SEGMENT 6 -----------------------------------
Knossos B1F:
- Head to Midas
- trade all MEM for K.
- Head to Hospital
- HEAL
- Head to Black Market
- BUY: 4x "Jadite.swd".
- Head to Junk Shop
- SELL: Everything you don't need.
- BUY: "GreatBlade.prg"
- Head to Triasdisches.
- BUY: Have at least 15x "Reanimator.i", 15x "Alchemy.i", and some "Reboot.i"
- Spend all of your remaining money.
- EQUIP: GC with 4x "Jadite.swd" and "GreatBlade.prg".
- EQUIP: Knight with "Bone.amr".
- Go North to 1F
Knossos 1F:
- Head East then Northeast to the hidden door.
- Head North then West through the dark area.
- Head West then North then West to reach the stairs from the main elevator area.
- Take fights and use "Burning Edge" with GC to deal with them. 5 encounters should get you to around Lvl 13 which makes the Seras fight much safer. Pump GC with "Alchemy.i".
Knossos 2F:
- Head North to the Elevator.
- Go to 4F.
Knossos 4F:
- Hold up and right strafe to get to the Elevator.
- Go to 3F.
Knossos 3F:
- Grab the "Upgrade.i" and give GC 1 AGI
- Head East to the Elevator.
- Go to 4F.
Knossos 4F:
- Loop around back to the other Elevator on the floor avoiding trapdoor tiles
- Go East and North past the other Elevator and enter Tao's room via the hidden door.
- Tao Cutscene.
- Head South to 5F.
Knossos 5F:
- Heal everyone with items
Boss 10: Seras
HP: 2400
MP: 999
RESIST: FIRE, ELEC, IMPACT, BULLET
NULL: HARMONY, PIERCE
STRATEGY:
- Knight: Defends, Provokes, ocassionally "Medeoromni.r"
- Corrector: Revive Glass Cannon is prioritized, heal other party members, otherwise Defend
- Glass Cannon: "Power Strike" on Seras, Attack if less than 8MP
- Witch: Use "Alchemy.i" on GC/Oracle
- Oracle: "Ripple" -> Glass Cannon
DIFFICULTY: MEDIUM
- After the fight turn around and head to the elevator.
Knossos Top Floor:
- Go forward to Moloch System.
The End of the World:
- Proceed through the scripted segment.
- You will die to Avatar of Labyrinth on Turn 1.
- Defend against Master of Labyrinth.
- Go back the direction you came after the 2 fights.
- The second time you hear Theseus is the last meaningful input.
- Skip the credits by mashing your "Confirm" button.
- Stop time when Ending 1B screen fades fully into view.
- .DONE
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